Short-Term Physiological Strain and Recovery among Employees Working with Agile and Lean Methods in Software and Embedded ICT SystemsInternational Journal of Human–Computer Interaction14 Feb / 2017
[paper]
Agile Methods in Embedded System Development: Multiple-Case Study of Three Industrial CasesJournal of Systems and SoftwareAugust/2016
[paper]
Project Management Tools in Agile Embedded Systems DevelopmentMaster's Thesis2014
[paper]
Sulautettujen järjestelmien ketterä käsikirjaISBN: 978-951-29-5837-5 (print), 978-951-29-5838-2 (pdf)2014
[website]
Agile Principles in the Embedded System Development15th International Conference, XP 20142014
[paper]
Work-in-Progress – AgiES: Agile Methods for Embedded System DevelopmentDesign Automation Conference, Work-in-Progress sessionJune 2013
Agile Methods for Embedded Systems Development – A Literature Review and a Mapping StudyEURASIP Journal on Embedded Systems2013:15
[paper]
Agile Embedded System Development versus European Space StandardsInternational Journal of Information Systems and Social Change (IJISSC) 8(1)28 Oct / 2016
[paper]
Can embedded space system development benefit from agile practices?EURASIP Journal on Embedded Systems7 July /2016
[paper]
Product Assurance in Agile Space Systems DevelopmentMaster's Thesis2015
[paper]
Sulautettujen järjestelmien ketterän käsikirjan lisäosa: Ketteryys avaruusteollisuudessaISBN: 978-951-29-6283-9 (pdf)2015
[paper]
Guidelines for Small Embedded System Companies Aiming to Enter the Space IndustryUniversity of Turku Technical Reports, No.72015
[paper]
Gamifying Learning of Maritime Standard Operational ProceduresGameON 2018, Dundee, Scotland, United KingdomSeptember 18-20, 2018
[paper]
Geek Cuisine: Extending the Narrative of a Junk Food GamerGames and Culture, 0(0)2023
[paper]
Role and Experiences of Tutorial in Location Based GameGameON 2018, Dundee, Scotland, United KingdomSeptember 18-20, 2018
[paper]
Fluidity of places in everyday food consumption: Introducing snackscapesInternational Journal of Consumer Studies, 41(6), 761-7682017
[paper]
Individual smell perceptions in snacking12th Pangborn Sensory Science Symposium, Rhode Island, USAAugust 2017
[paper]
Foodscapeista gamescapeiksi: Välipalat pelaamiskäytännöissäPelitutkimuksen Vuosikirja2017
[paper]
Connecting Company and Consumer Expectations In Game Design: A Food Sector CaseProceedings of the 18th annual European GAMEON Conference (GAMEON'2017), Carlow, Ireland6-8 September, 2017ISBN: 978-9077381-99-1
[paper]
Linking Digital Game-Playing Motivations to Food ConsumptionProceedings of the 1st International GamiFIN ConferenceMay/2017
[paper]
Food-related Gamification: Literature ReviewGAMEON'2016, Lisboa, Portugal2016
[paper]
Differences in liking of snack products between adolescents and adultsEurosense 7th European Conference on sensory and consumer research, DijonSeptember 2016
[paper]
The Luostarinmäki Adventure – An Augmented Reality Game in an Open Air MuseumNODEM 2014 – Engaging Spaces – Interpretation, Design and Digital Strategies2014
Kun seinät alkoivat puhua – Futuristic History -hanke ja yhdistetyn todellisuuden mahdollisuudetPopular article in 2014 yearbook of Kotiseutuliitto10/2014
[website]
Augmented reality and post medieval church – ruins of Holy Ghost Church in TurkuConference on Church Archaeology in the Baltic Sea Region2013
[poster]
Mixed reality and the Holy Ghost Church in TurkuNordic Digital Excellence in Museums NODEM 2013 Conference, Stockholm, SwedenDecember 2013
[paper]
The Futuristic History project: recreating history with augmented reality solutionsNordic Digital Excellence in Museums NODEM 2013 Conference, Stockholm, SwedenDecember 2013
[paper]
Augmented Reality – Towards Ethical Fantasy2014 IEEE International Symposium on Ethics in Engineering, Science, and Technology ETHICS 2014, Chicago, IL, USAMay 2014
[paper]
Gamified Solutions in Healthcare
Virtual to Virtuous Money: A Virtue Ethics Perspective on Video Game Business LogicJournal of Business Ethics, Springer2016
[paper]
Ethical Gathering of Exercise Metrics from Elderly: Case Jumppatikku12th IFIP TC9 Human Choice and Computers Conference09/2016
[paper]
Ikäihmiset ja pelit. Guidebook about elderlies as gamers, and how to arrange gaming clubs for them2016Available in Finnish at
[paper]
When Japanese Elderly People Play a Finnish Physical Exercise Game: A Usability StudyJournal of Usability Studies, Vol. 11, Iss. 408/2016pp. 131–152
[paper]
Elderly Gamers – For the Experience and EnjoymentIn a ‘Game design for older adults’ workshop at DiGRA and FDG – First Joint International Conference08/2016
Perceptions of the Elderly Users of Motion Tracking ExergamesProceedings of the MCCSIS'15 Multi Conference on Computer Science and Information Systems: 8th International Conference on Game and Entertainment Technologies07/2015ISBN: ISBN 978-989-8533-38-8
[paper]
Comparative Analysis on Game Design Pattern Collection In the Proceedings of the GAMEON'2015, Eds. Sanders Bakke and Frank Nack. December 2-4, 2015, University of Amsterdam, Amsterdam, Netherlands.12/2015ISBN 978-9077381-91-5
[paper]
Motion Tracking Exergames for Elderly Users IADIS International Journal on Computer Science and Information Systems, Vol. 10, No. 2, pp. 52-64,2015ISSN: 1646–3692
[paper]
Model-Based Tracking Initialization in Ship Building EnvironmentUniversity of Turku Technical Reports, No. 205/2014
[paper]
Indoor Localization Solutions for a Marine Industry Augmented Reality ToolUniversity of Turku Technical ReportsNo. 1, October 2013
[paper]
Tracking and Integration Aspects of a Mobile Augmented Reality Tool for ShipbuildingEEE ISMAR 2013 Joint Workshop on Tracking Methods & Applications and TrakMark, Adelaide, South AustraliaOctober 2013
[paper]
Benefits Achieved by Applying Augmented Reality Technology in Marine Industry13th Conference on Computer Applications and Information Technology in the Maritime Industries COMPIT’14, Redworth, UKMay 2014
[paper]
Mixed Reality for Industry? An Empirical User Experience StudyAdvances in Intelligent Systems and Computing 1038, IntelliSys 2019: Intelligent Systems and Applications, London, UK, 5-6 September, 2019
[paper]
Data transfer from BIMserver to Unity 3D applications with the BIMconnect assetSubmitted to the Advanced Engineering Informatics
Simplification templates – A new shape specific method for triangle based CAD model simplificationSubmitted to the Computers & Graphics
Plane Equation Features in Depth Sensor Tracking14th International Conference on Signal Processing and Multimedia Applications SIGMAP 2017July 2017
[paper]
Virtual and Augmented Reality Solutions to Industrial Applications16th Conference on Computer Applications and Information Technology in the Maritime Industries COMPIT'17, Cardiff, UKMay 2017
[paper]
User Experience and Interface in Mixed Reality Applications – Case MARIN2Master’s Thesis, University of Turku2017
TRC-Matcher and enhanced TRC-Matcher. New Tools for Automatic XML Schema MatchingUniversity of Turku Technical Reports No 13May 2017
[paper]
Extended Panorama Tracking Algorithm for Augmenting Virtual 3D Objects in Outdoor Environments22nd International Conference on Virtual Systems and Multimedia VSMM 2016, Kuala LumpurOctober 2016
[paper]
Depth Sensors in Augmented Reality Solutions. Literature ReviewUniversity of Turku Technical Reports, No.10September 2015
[paper]
Evaluation of the GPS Accuracy of TabletsUniversity of Turku Technical Reports, No.11August 2016
[paper]
Applying Augmented Reality to Outdoors Industrial UseMaster’s Thesis, University of Turku2016
[paper]
3D Mesh Simplification. A Survey of Algorithms and CAD Model Simplification TestsUniversity of Turku Technical Reports, No.3August 2015
[paper]
Map Matching by Using Inertial Sensors: Literature ReviewUniversity of Turku Technical Reports, No.6August 2015
[paper]
Recent Advances in Monocular Model-Based Tracking: A Systematic Literature ReviewUniversity of Turku Technical Reports, No. 8August 2015
[paper]
Novel Interaction Techniques for Mobile Augmented Reality Applications. A Systematic Literature ReviewUniversity of Turku Technical Reports, No. 9August 2015
[paper]
Hardware Accelarated Visual Tracking Algorithms. A Systematic Literature ReviewUniversity of Turku Technical Reports, No. 5August 2015
[paper]
Current State of Ontology Matching. A Survey of Ontology and Schema MatchingUniversity of Turku Technical Reports, No. 4August 2015
[paper]
Ethical Problems in Creating Historically Accurate Mixed Reality Make-beliefsCEPE/ETHICOMP 2017 - Values in Emerging Science and TechnologyJune 5-8 2017
MIRACLE Handbook – Guidelines for Mixed Reality Applications for Culture and Learning ExperiencesUniversity of TurkuJuly 2017ISBN 978-951-29-6884-8
[paper]
Digital but Authentic? Defining Authenticity of Two Church Interiors Reconstructed with Mixed Reality TechnologyFinskt museum12/2016
Yhdistetty todellisuus ja menneisyyden esittäminen. Narratiivin ja historiallisen tiedon suhde Louhisaaren tarinat -sovelluksessaDigitaalinen historiantutkimus, Historia Mirabilis 1210/2016
B2C Business Models for Museum and Cultural Travel Mixed Reality Solutions20th International Academic Mindtrek Conference in Tampere, Finland10/2016
[paper]
Reforming the Reformation Representation. Mixed Reality narratives in communicating tangible and intangible heritageDIHA & NODEM Special Session at 22nd International Conference on Virtual Systems and Multimedia VSMM 2016, Kuala Lumpur10/2016
[paper]
Examining User Experience in an Augmented Reality Adventure Game: Case Luostarinmäki Handicrafts Museum12th IFIP TC9 Human Choice and Computers Conference7th-9th Sept 2016
[paper]
Designing and Testing an Educational Game About Food for School-aged ChildrenGAMEON'2016, Lisboa, Portugal2016
[paper]
Pelillisyyden mahdollisuudet. Teoksessa: Tila haltuun! Suositukset virtuaalisen suomen opiskelun toteuttamiseenTurun yliopiston Brahea-keskuksen julkaisuja 6, s. 51 – 56. Toim. Yrjö Lappalainen, Mari Poikolainen ja Heli Trapp, 20152015ISBN 879-951-29-6162-7. Turun yliopiston Brahea-keskus.
[paper]
Virtual Reality Situational Language Trainer for Second Language: Design & EvaluationIn the Proceedings of the GAMEON'2015, Eds. Sanders Bakke and Frank Nack. December 2-4, 2015, University of Amsterdam, Amsterdam, Netherlands12/2015ISBN 978-9077381-91-5
[paper]
Content forms and information presentation in virtual reality – case: Communicating the sustainability of cruise shipsIn: Tareq Z. Ahram and Christianne Falcão (eds) Human Factors and Wearable Technologies. AHFE (2025) International Conference. Orlando, FL, USA, July 2025, AHFE Open Access, vol 175. AHFE International, USA2025
[paper]
Triggering sustainability communication in a B2B context: combining action research and sensemakingAccounting, Auditing & Accountability Journal, Vol. 34 No. 4, pp. 849-8762021
[paper]
Considering sustainability in cruise vessel design and construction based on existing sustainability certification systemsJournal of Cleaner Production, Volume 259, 2020, 120763, ISSN 0959-65262020
[paper]
Sustainability in Shipbuilding – Observations from Project-Oriented Supply Network in Cruise Ship ConstructionFFRC eBOOK 5/2019. Finland Futures Research Centre, University of Turku2019
[paper]
Internal discursive effects on corporate decision to externally communicate sustainabilityNordic Accounting Conference 2018. Copenhagen Business School2018
Chapter 6: Pride and fear: Emotions in sustainabilityIn: Bernabé Escobar-Pérez, Maria del Mar Miras-Rodríguez (eds.) Corporate social responsibility: Challenges in diversity, accountability and sustainability. Management Science - Theory and Applications. Nova Science Publishers, New York. pp. 121-1472018
Collaborative sustainability in a shipbuilding networkCorporate Responsibility Research Conference CRRC 2018. University of Leeds, Kedge Business SchoolSeptember 10-12, 2018
Motivational Game Design and Pro-Environmental Elements in Sustainability ApplicationsGameON 2018, Dundee, Scotland, United KingdomSeptember 18-20, 2018
[paper]
Perspectives to Sustainability in the Shipbuilding Network. Interview Results of the SUSTIS ProjectFFRC eBOOK 9/2016. Finland Futures Research Centre, University of Turku2016
[paper]
Sustainability Best Practices. Benchmarking Results of the SUSTIS ProjectFFRC eBOOK 10/2016. Finland Futures Research Centre, University of Turku2016
[paper]
Virtual Reality Applied to Design Reviews in ShipbuildingMultimodal Technologies and Interaction, 9(7) 20252025
[paper]
A Comparison of One- and Two-handed Gesture User Interfaces in Virtual Reality – A Task Based ApproachMultimodal Technologies and Interaction2 February 2024
[paper]
Adapting to the unknown – the challenges of orchestrating open eco-innovation in shipbuildingIn publication process
Futures literacy in collaborative foresight networks: The case of advancing sustainable shipbuilding in FinlandIn publication process
Futures Literacy in Collaborative Foresight Networks: Advancing Sustainable ShipbuildingEmpowering Futures – Long-term Governance, Democracy and Futures Research, Turku14–16 June 2023Submitted
Bringing Sustainability to Shipbuilding Through Supplier Integration – Findings from SusCon-projectCCR Insights 1/2023, Turku School of Economics, University of Turku2023
[paper]
Creating futures images for sustainable cruise ships: Insights on collaborative foresight for sustainability enhancementFutures, 135, 1028732022
[paper]
Orchestrating in Business Networks to enhance the co-creation of eco-innovations(abstract) in The 38th Annual IMP conference in Florence, ItalyAugust 2022
[website]
Orchestrating in a Shipbuilding Network to foster the co-creation of eco-innovations(abstract) in Sustainability Science Days 2022 conference in HelsinkiMay 2022
[website]
Dynamics of co-creating sustainable innovations in an international project business network – The role of hub company in shipbuilding industry context48th AIB UK & Ireland Conference in Reading, UK8-9 April 2022
A Comparison of Gesture and Controller-based User Interfaces for 3D Design Reviews in Virtual RealityHawaii International Conference on System Sciences4 Jan 2022
[paper]
Forward-looking sustainability agency for developing future cruise shipsSustainability, 12(22), 1–202020
[paper]
Virtual Reality for Environmental Sustainability: Case Cruise EntertainmentElectronic Imaging, 2026, pp 344-1 - 344-72026
[paper]
Network LCA requirements in shipbuilding2025
[paper]
Metaverse-Based Demonstrators as an Alternative to Traditional Presentations: Case Fossil-Free Steelmaking ProcessesM.Sc. (Tech.) Thesis, University of Turku, 20252025
[paper]
Enhancing sustainability in the cruise industry – Empirical insights from FloridaPresentation at the World Leisure Congress in August 2025 in Breda, the Netherlands2025
Sustainable Maritime Industry (2024) Special Issue in Baltic Rim Economies 3/2024Centrum Balticum2024
[paper]
Exploring sustainability enhancement in cruise shipbuildingManuscript, in review
Exploring Sustainable Development in the Cruise IndustryPresentation at the Twenty-first International Conference on Environmental, Cultural, Economic & Social Sustainability: Sustainable Development for a Dynamic Planet: Lessons, Priorities, and Solutions 23–25 January 2025, Miami, USA2025Conference abstract
Virtual Reality for Environmental Sustainability: Case Cruise EntertainmentIn publication process
Virtual Reality Applied to Design Reviews in ShipbuildingMultimodal Technologies and Interaction, 9(7) 20252025
[paper]
Engineering Ethical Standards: Enhancing Product Information for Collaborative Sustainability in Industrial EcosystemsManuscript, in review
Sustainable Market-Shaping StrategiesPresentation at The Naples Forum on Service, Sorrento, Italy 9-12.6.2025; and Industrial Marketing and Purchasing Conference, Gothenburg, Sweden 20-22.8.20252025
Futures Literacy in Collaborative Foresight Networks: Advancing Sustainable ShipbuildingPresentation at the Empowering Futures - Long-term Governance, Democracy and Futures Research Conference, Turku Finland 14-16 June 20232023
[paper]
Cruising Off the Charts: Reimagining Futures of Sustainable Cruise Ships – A Fast Futures Literacy LaboratoryPresentation at the Futures of Natural Resources Conference, Turku, Finland 13-14 June 20242024
[paper]
Going green but seeing red: Nested tensions in initiating market shaping for sustainabilityManuscript, in review
Corporate Sustainability Reporting Directive in shipbuilding networks – social dynamics and challengesWorld Conference on Floating Solutions (WCFS), Espoo, 1-3.9.20252025Manuscript, in review
Implications of Corporate Sustainability Reporting Directive (CSRD) to company network collaborationPresentation at the Futures of Technologies – Mutual Shaping of Socio-Technical Transformations Conference, Turku, Finland, 10-12 June 20252025
[paper]
Implications of Corporate Sustainability Reporting Directive (CSRD) to Company Network CollaborationJ Sustain Res. 2025;7(1):e2500182025
[paper]
Content forms and information presentation in virtual reality – case: Communicating the sustainability of cruise shipsIn: Tareq Z. Ahram and Christianne Falcão (eds) Human Factors and Wearable Technologies. AHFE (2025) International Conference. Orlando, FL, USA, July 2025, AHFE Open Access, vol 175. AHFE International, USA2025
[paper]
Metaverse-based demonstrators as an alternative to traditional presentations: Case fossil-free steelmaking processesIn: Matteo Zallio (eds) Accessibility, Assistive Technology and Digital Environments. AHFE (2025) International Conference. Orlando, FL, USA, July 2025. AHFE Open Access, vol 162. AHFE International, USA2025
[paper]
Going green but seeing red: Nested tensions in initiating market shaping for sustainabilityPresentation at the 39th Industrial Marketing and Purchasing (IMP) Conference2023
[paper]
Shared market-shaping intentions in business networks – Greening the cruise shipbuilding industryPresentation at the 40th Industrial Marketing and Purchasing (IMP) Conference2024
[paper]
Futures literacy in collaborative foresight networks: advancing sustainable shipbuildingEuropean Journal of Futures Research2023A correction to this article was published in 04 May 2024
[paper]
The Flow of Sustainability Information Through Interorganisational Shipbuilding EcosystemIn: Beata Mrugalska, Waldemar Karwowski and Stefan Trzcielinski (eds) Human Aspects of Advanced Manufacturing, Production Management and Process Control. AHFE (2024) International Conference. AHFE Open Access, vol 146. AHFE International, USA2024
[paper]
Design and Evaluation of Multimodal Interaction in Passthrough Extended Reality: A Shipbuilding Case Study2026 10th International Conference on Artificial Intelligence and Virtual Reality (AIVR2026)2026In publication process
Usability Testing of Virtual Reality for Visualizing Indoor Smoke Propagation and ExtractionAdvances in Human Factors and Sustainable Infrastructure2026In publication process
Applications of extended reality within the shipbuilding industry: a systematic literature reviewApplications of extended reality within the shipbuilding industry: a systematic literature review. Front. Virtual Real2026
[paper]
Passthrough extended reality in maritime commissioningAHFE 2025 International Conference2025
[paper]
Artificial Intelligence Enhanced Extended Reality as Part of Ship CommissioningMaster of Science (Tech) Thesis2025
[paper]
Other Mixed Reality publications
From the Reality–Virtuality Continuum to the XR Ecosystem: A Systematic Literature Review of Definitions and Conceptual ModelsMultimodal Technol. Interact. 2026, 10(3), 242026
[paper]
Non-Conventional Virtual Reality MechanicsExtended Realities, Virtual Environment, and Interactive Experiences, Edition 1st EditionCRC Press, 2025
[paper]
Participating Elementary School Children in UI Design Process of Learning Environment: Case KidNetRocha, Á., Adeli, H., Dzemyda, G., Moreira, F., Poniszewska-Marańda, A. (eds) Good Practices and New Perspectives in Information Systems and Technologies. WorldCIST 2024. Lecture Notes in Networks and Systems, vol 988. Springer, Cham2024
[paper]
Anonymous Collaboration in MetaverseInternational Conference on Applied Human Factors and Ergonomics 2023San Francisco, USA, July 2023
[paper]
How Simulation Training Can Benefit from Virtual Reality Extensions? Case: A Virtual Reality Extension to a Simulated Ship Bridge for Emergency Steering TrainingInternational Conference on Applied Human Factors and Ergonomics2021
[paper]
Exploring Virtual Reality Mechanics in Puzzle DesignThe Computer Games Journal (2021)4 January 2021
[paper]
