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Gamifying Learning of Maritime Standard Operational ProceduresGameON 2018, Dundee, Scotland, United KingdomSeptember 18-20, 2018
[paper]
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Role and Experiences of Tutorial in Location Based GameGameON 2018, Dundee, Scotland, United KingdomSeptember 18-20, 2018
[paper]
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Fluidity of places in everyday food consumption: Introducing snackscapesInternational Journal of Consumer Studies, 41(6), 761-7682017
[paper]
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Individual smell perceptions in snacking12th Pangborn Sensory Science Symposium, Rhode Island, USAAugust 2017
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Differences in liking of snack products between adolescents and adultsEurosense 7th European Conference on sensory and consumer research, DijonSeptember 2016
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Foodscapeista gamescapeiksi: Välipalat pelaamiskäytännöissäPelitutkimuksen Vuosikirja2017
[paper]
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Connecting Company and Consumer Expectations In Game Design: A Food Sector CaseProceedings of the 18th annual European GAMEON Conference (GAMEON’2017), Carlow, Ireland6-8 September, 2017ISBN: 978-9077381-99-1
[paper]
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Linking Digital Game-Playing Motivations to Food ConsumptionProceedings of the 1st International GamiFIN ConferenceMay/2017
[paper]
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Food-related Gamification: Literature ReviewGAMEON’2016, Lisboa, Portugal2016
[paper]
Gamified Solutions in Healthcare
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Virtual to Virtuous Money: A Virtue Ethics Perspective on Video Game Business LogicJournal of Business Ethics, Springer2016
[paper]
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Ethical Gathering of Exercise Metrics from Elderly: Case Jumppatikku12th IFIP TC9 Human Choice and Computers Conference09/2016
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Ikäihmiset ja pelit. Guidebook about elderlies as gamers, and how to arrange gaming clubs for themAvailable in Finnish at
[paper]
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When Japanese Elderly People Play a Finnish Physical Exercise Game: A Usability StudyJournal of Usability Studies, Vol. 11, Iss. 408/2016pp. 131–152
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Elderly Gamers – For the Experience and EnjoymentIn a ‘Game design for older adults’ workshop at DiGRA and FDG – First Joint International Conference08/2016
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Perceptions of the Elderly Users of Motion Tracking ExergamesProceedings of the MCCSIS’15 Multi Conference on Computer Science and Information Systems: 8th International Conference on Game and Entertainment Technologies07/2015ISBN: ISBN 978-989-8533-38-8
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Comparative Analysis on Game Design Pattern Collection In the Proceedings of the GAMEON’2015, Eds. Sanders Bakke and Frank Nack. December 2-4, 2015, University of Amsterdam, Amsterdam, Netherlands.12/2015ISBN 978-9077381-91-5
[paper]
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Motion Tracking Exergames for Elderly Users IADIS International Journal on Computer Science and Information Systems, Vol. 10, No. 2, pp. 52-64,2015ISSN: 1646–3692
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Model-Based Tracking Initialization in Ship Building EnvironmentUniversity of Turku Technical Reports, No. 205/2014
[paper]
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Indoor Localization Solutions for a Marine Industry Augmented Reality ToolUniversity of Turku Technical ReportsNo. 1, October 2013
[paper]
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Tracking and Integration Aspects of a Mobile Augmented Reality Tool for ShipbuildingEEE ISMAR 2013 Joint Workshop on Tracking Methods & Applications and TrakMark, Adelaide, South AustraliaOctober 2013
[paper]
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Benefits Achieved by Applying Augmented Reality Technology in Marine Industry13th Conference on Computer Applications and Information Technology in the Maritime Industries COMPIT’14, Redworth, UKMay 2014
[paper]
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User-testing Industrial Mixed Reality SolutionsSubmitted to Computers in Industry, Elsevier
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Data transfer from BIMserver to Unity 3D applications with the BIMconnect assetSubmitted to the Advanced Engineering Informatics
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Simplification templates – A new shape specific method for triangle based CAD model simplificationSubmitted to the Computers & Graphics
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Plane Equation Features in Depth Sensor Tracking14th International Conference on Signal Processing and Multimedia Applications SIGMAP 2017July 2017
[paper]
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Virtual and Augmented Reality Solutions to Industrial Applications16th Conference on Computer Applications and Information Technology in the Maritime Industries COMPIT’17, Cardiff, UKMay 2017
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User Experience and Interface in Mixed Reality Applications – Case MARIN2Master’s Thesis, University of Turku2017
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TRC-Matcher and enhanced TRC-Matcher. New Tools for Automatic XML Schema MatchingUniversity of Turku Technical Reports No 13May 2017
[paper]
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Extended Panorama Tracking Algorithm for Augmenting Virtual 3D Objects in Outdoor Environments22nd International Conference on Virtual Systems and Multimedia VSMM 2016, Kuala LumpurOctober 2016
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Depth Sensors in Augmented Reality Solutions. Literature ReviewUniversity of Turku Technical Reports, No.10September 2015
[paper]
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Evaluation of the GPS Accuracy of TabletsUniversity of Turku Technical Reports, No.11August 2016
[paper]
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Applying Augmented Reality to Outdoors Industrial UseMaster’s Thesis, University of Turku2016
[paper]
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3D Mesh Simplification. A Survey of Algorithms and CAD Model Simplification TestsUniversity of Turku Technical Reports, No.3August 2015
[paper]
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Map Matching by Using Inertial Sensors: Literature ReviewUniversity of Turku Technical Reports, No.6August 2015
[paper]
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Recent Advances in Monocular Model-Based Tracking: A Systematic Literature ReviewUniversity of Turku Technical Reports, No. 8August 2015
[paper]
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Novel Interaction Techniques for Mobile Augmented Reality Applications. A Systematic Literature ReviewUniversity of Turku Technical Reports, No. 9August 2015
[paper]
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Hardware Accelarated Visual Tracking Algorithms. A Systematic Literature ReviewUniversity of Turku Technical Reports, No. 5August 2015
[paper]
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Current State of Ontology Matching. A Survey of Ontology and Schema MatchingUniversity of Turku Technical Reports, No. 4August 2015
[paper]
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Ethical Problems in Creating Historically Accurate Mixed Reality Make-beliefsCEPE/ETHICOMP 2017 – Values in Emerging Science and TechnologyJune 5-8 2017
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MIRACLE Handbook – Guidelines for Mixed Reality Applications for Culture and Learning ExperiencesUniversity of TurkuJuly 2017ISBN 978-951-29-6884-8
[paper]
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Digital but Authentic? Defining Authenticity of Two Church Interiors Reconstructed with Mixed Reality TechnologyFinskt museum12/2016
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Yhdistetty todellisuus ja menneisyyden esittäminen. Narratiivin ja historiallisen tiedon suhde Louhisaaren tarinat -sovelluksessaDigitaalinen historiantutkimus, Historia Mirabilis 1210/2016
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B2C Business Models for Museum and Cultural Travel Mixed Reality Solutions20th International Academic Mindtrek Conference in Tampere, Finland10/2016
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Reforming the Reformation Representation. Mixed Reality narratives in communicating tangible and intangible heritageDIHA & NODEM Special Session at 22nd International Conference on Virtual Systems and Multimedia VSMM 2016, Kuala Lumpur10/2016
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Examining User Experience in an Augmented Reality Adventure Game: Case Luostarinmäki Handicrafts Museum12th IFIP TC9 Human Choice and Computers Conference7th-9th Sept 2016
[paper]
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The Luostarinmäki Adventure – An Augmented Reality Game in an Open Air MuseumNODEM 2014 – Engaging Spaces – Interpretation, Design and Digital Strategies2014
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Kun seinät alkoivat puhua – Futuristic History -hanke ja yhdistetyn todellisuuden mahdollisuudetPopular article in 2014 yearbook of Kotiseutuliitto10/2014
[website]
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Augmented reality and post medieval church – ruins of Holy Ghost Church in TurkuConference on Church Archaeology in the Baltic Sea Region2013
[poster]
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Mixed reality and the Holy Ghost Church in TurkuNordic Digital Excellence in Museums NODEM 2013 Conference, Stockholm, SwedenDecember 2013
[paper]
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The Futuristic History project: recreating history with augmented reality solutionsNordic Digital Excellence in Museums NODEM 2013 Conference, Stockholm, SwedenDecember 2013
[paper]
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Augmented Reality – Towards Ethical Fantasy2014 IEEE International Symposium on Ethics in Engineering, Science, and Technology ETHICS 2014, Chicago, IL, USAMay 2014
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Designing and Testing an Educational Game About Food for School-aged ChildrenGAMEON’2016, Lisboa, Portugal2016
[paper]
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Pelillisyyden mahdollisuudet. Teoksessa: Tila haltuun! Suositukset virtuaalisen suomen opiskelun toteuttamiseenTurun yliopiston Brahea-keskuksen julkaisuja 6, s. 51 – 56. Toim. Yrjö Lappalainen, Mari Poikolainen ja Heli Trapp, 20152015ISBN 879-951-29-6162-7. Turun yliopiston Brahea-keskus.
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Virtual Reality Situational Language Trainer for Second Language: Design & EvaluationIn the Proceedings of the GAMEON’2015, Eds. Sanders Bakke and Frank Nack. December 2-4, 2015, University of Amsterdam, Amsterdam, Netherlands12/2015ISBN 978-9077381-91-5
[paper]