Computer Science Education Research (CSER) focuses on teaching and learning in academic fields related to information technology. Particular area of interest is the use of educational technology. CSER combines education research with computer science. Some of the key research topics are
- Teaching methods
- Learning patterns
- Educational technology: systems, methods and application
- Program and algorithm visualization
- Automatic assessment
- Immediate (automatic) feedback
Our research group is interested in methods for teaching computer science and the use of information technology as an educational tool in general. In the first case the goal is to establish if a teaching intervention has an observable effect. Usually for a new element to succeed, the support from other aspects of teaching are also needed. For example the introduction of a new educational technology could demand changes in the course structure, teaching methods or assessment. The mechanics of learning is also an important perspective; if we don’t know how people learn we can’t design successful teaching interventions. In the second case, research of educational technology, the goal is to develop new information technology based learning technologies and assess their usefulness. Technology is here the means for intervention but the subject to be taught can be from a wide variety of fields.
The research group has developed an eLearning platform called ViLLE. ViLLE started as a program visualization tool for an introductory programming course, but it has grown to become a general learning platform.
Cultural calibration: Technology design for tourism websites
Mele E., Sutinen E.
A lifelike experience to train user requirements elicitation skills
de Ascaniis S., Cantoni L., Sutinen E., Talling R.
How engineers perceive the importance of ethics in Finland
Ville Taajamaa, Anne-Maarit Majanoja, Diana Bairaktarova, Antti Airola, Tapio Pahikkala, Erkki Sutinen
Serious storytelling - a first definition and review
Artur Lugmayr, Erkki Sutinen, Jarkko Suhonen, Carolina Islas Sedano, Helmut Hlavacs, Calkin Suero Montero
Connecting Company and Consumer Expectations in Game Design: A Food Sector Case
Tuomas Ranti, Henna Syrjälä, Tapani N. Joelsson, Tuomas Mäkilä, Kaapo Seppälä, Saara Lunden, Mari Sandell, Harri T. Luomala
Beyond Skill-Based Rating Systems: Analyzing and Evaluating Player Performance
Aleksi Visti, Tapani N. Joelsson, Jouni Smed
Investigating the Finnish elderly people’s user experiences in playing digital game-based skiing exercise: A usability study
Aung Pyae, Tapani N. Liukkonen, Luimula Mika, Christina Kattimeri, Jouni Smed
Linking Digital Game-Playing Motivations to Food Consumption
Harri T. Luomala, Jenniina Sihvonen, Henna Syrjälä, Tuomas Mäkilä, Kaisa Könnölä, Tapani Liukkonen, Saara Lunden, Mari Sandell
The Transformation Challenge of IT Education and Training in Higher Education and Industry
Anne-Maarit Majanoja, Ville Taajamaa, Ville Leppänen, Erkki Sutinen
Developing a Technology Enhanced CS0 Course for Engineering Students
Erno Lokkila, Erkki Kaila, Rolf Lindén, Mikko-Jussi Laakso, Erkki Sutinen